Difference between revisions of "Open Problems:65"
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− | In the sketch-based algorithms for connectivity on a graph, the procedure works as follows. Each vertex prepares a $\log^3n$-sized sketch describing its neighborhood, and sends it to a controller. Each node has access to a public shared random source to compute this sketch. | + | In the sketch-based algorithms for connectivity on a graph, the procedure works as follows. Each vertex prepares a $O(\log^3n)$-sized sketch describing its neighborhood, and sends it to a controller. Each node has access to a public shared random source to compute this sketch. |
− | Can we reduce the number of bits required by each node ? | + | Can we reduce the number of bits required by each node? Can it be made as small a $O(\log^2 n)$ or $O(\log n)$? |
Revision as of 04:18, 4 June 2014
Suggested by | Andrew McGregor |
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Source | Bertinoro 2014 |
Short link | https://sublinear.info/65 |
In the sketch-based algorithms for connectivity on a graph, the procedure works as follows. Each vertex prepares a $O(\log^3n)$-sized sketch describing its neighborhood, and sends it to a controller. Each node has access to a public shared random source to compute this sketch.
Can we reduce the number of bits required by each node? Can it be made as small a $O(\log^2 n)$ or $O(\log n)$?